Scenario-onlineSurveyTools

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Online survey tools: Kahoot, Socrative and Mentimeter

Although many online survey tools like Kahoot, Socrative and Mentimeter are becoming increasingly popular in higher education, they are still not utilized as often. Kahoot is generally known for its gamification aspect because it provides a variety of quizzes for use in class. You can also add and create own quizzes. Socrative is a tool that is typically used to conduct polls during lessons. Consisting of one teacher and one student version (app and web version available) small polls can be conducted within a few minutes. Students taking the survey can easily enter areas by entering a code or group name, where the can answer the survey. Teachers instantly get live results, which are anonymous and can be exported or converted into various types of files. Menimeter is similar to Socrative in many ways but it is specifally tailored towards use in presentations. When you want to present something via Powerpoint Menimeter will tightly integrate with your presentation and enable participants to take a survey at specific points in your presentation.

Timeframe: short/medium

Benefit for teacher/learner (pedagogical approach)

- increased motivation - low barriers, everyone with an internet capable device can join - self evaluation features (ghost mode: kahoot) - self explanatory - breaks can be used more effectively - introductory questions can be used as “ice breakers” - theoretically even a lower number of devices in comparison to present students could be compensated by the easy to enter code or passphrase method - comparing

For teachers

- introducing new topics interestingly - initiating discussions - instant feedback from students, thus teachers can adjust their teaching methods etc. - instant results, that can be published for students - students of different classes can be compared

For learners

- anonymization possible (Nicknames) - participation is free - easy to use - no accounts needed - more personalized learning, due to learning analyses provided by the tools (especially kahoot) Goal/expected outcome - Quick responses - Dealing with new survey methodology - Adapting new methods of response during and after class - Utilization of online survey tools for long time research

How to

- Minimum technological resources - internet capable device needed - Download or install the apps or visit the websites - Only teachers have to create an account - Teachers create groups and polls (Socrative, Menimeter) or quizzes (Kahoot) - Teachers provide students with the group names or entering codes to start - All optional requirements like time limits or thresholds can be defined by the teacher - Teacher closes quiz or poll and gets instant results

Technical part

- Apps available for iOS and Android, alternatively web versions are accessible via all common mobile or desktop browsers

Role of the teacher + role of the learner

- The teacher has to introduce students to easier to use survey tools and explain the benefits - Students start to learn how to interpret and use online survey tools to their advantage

Pedagogical added value

- Ideally the students will realize the advantages of online survey tools and start using them during their own presentation (first step towards first own data inquiries) - Teachers and universities could use those tools to simplify the conduction of surveys regarding quality insurance etc.